

This inclusion required me to be tactful about the choices I make: I should probably avoid situations that potentially put Erin in harm’s way. I noticed the number 5 was attached to the inhaler, and it decreased by one as Erin used it to calm herself down - indicating that some items have limited uses. What followed was another interesting wrinkle of the new tool system. But he didn’t harm her and seemingly only cut off a piece of her hair. I chose the latter, and the mystery person grabbed Erin and put a knife to her head. I was given the option to either attack them or grab the inhaler.

As the rest of the crew tried to get her out, a mysterious person wearing a mask appeared in the room with her, even offering her an inhaler. It ended with her being locked in a room, and with her having asthma, she began experiencing an attack.

This particular section with Erin had me dreading what was around the corner every time I turned. I heard someone scream, and the sound icon in the middle of the screen would fill up more as I got closer to the source. When I took control of her character, the hallways were dimly lit, and I was forced to rely on sound in order to navigate around. As the sound engineer, she comes equipped with a pair of headphones and a microphone that allows her to pick up noises. However, one tool stood out to me above the others, and that was Erin’s microphone. Mark’s face, for example, was used in Man of Medan for one of the game’s antagonists. The implementation makes each character feel more distinguishable from the others, which is important because Supermassive reuses character likenesses and models from previous entries here. And Mark Nestor, the cameraman, can grab items from higher-up places using his camera stand. He can open up locked drawers by using his business cards as a makeshift lockpick. For example, Charlie, as the CEO, often has business cards on him. What’s particularly interesting about the five characters is that they all have unique abilities in the form of tools related to their specific profession. Unfortunately, Erin lost Charlie’s cigarettes, so they venture farther into the hotel to find some. With him is Erin, an intern and sound engineer. The preview started with me controlling Charlie, Lonnit’s CEO. Coincidentally, the crew gets invited to a modern-day replica of the killer’s “Murder Castle” hotel. The crew is shooting the season finale of their documentary series that focuses on the serial killer H.H. The Devil in Me follows five characters who are part of a documentary film company called Lonnit Entertainment.
